The new prototype release is here!
I'm super excited to announce that, as of today, the new prototype of the game has launched! Complete with the .NET rewrite and Windows/Linux* support, the prototype is now in a better state than it was a year ago.
I'm super excited to announce that, as of today, the new prototype of the game has launched! Complete with the .NET rewrite and Windows/Linux* support, the prototype is now in a better state than it was a year ago.
The project's future became uncertain when 2024 got started due to ongoing litigations with Apple and waning development interest. Eventually, I realized that, if I wanted to continue developing Indexing Your Heart, Windows support would be mandatory, if not just for my own sake.
It feels like it's been such a long time since the last update I've posted about Indexing Your Heart as a project. Suffice to say, a lot has changed with the game since the last prototype build I published back in April of this year, and it's about time I state where the project is headed.
I’m pleased to announce a brand-new build of Indexing Your Heart, which includes some improvements and other enhancements.
I’m pleased to announce the next update to the prototype, which includes some great quality-of-life improvements that I’d like to mention here.
It’s with great pleasure to announce the first update to the prototype version of the game! I’ve spent a lot of time reworking some core aspects of the game that I’d like to briefly share.
Hey, all! It is with great pleasure that I am announcing the launch of the very first prototype for Indexing Your Heart today. Finally, after a year of planning, replanning, and development, a tiny prototype to show what this game’s potential is has finally landed.
It’s been a week or so since the previous devlog where I raised a few important questions about the current trajectory of Indexing Your Heart, and I’ve been hard at work in terms of answering those questions.
It’s been nearly a few months since the last time I’ve posted an update to this project where I mentioned some minor changes being made as the game progressed. Now that it’s nearly the end of August, things haven’t really changed. What’s going on?
It’s been quite a long while since I started developing Indexing Your Heart, feeling confident on where the project would go. With a story nearly ready for revisions and a general idea for the gameplay, I felt that I could get the game done in a reasonable amount of time.
Hello, and welcome to the first official developer log for Indexing Your Heart, a visual novel and RPG hybrid game! I'm really excited to share with you all the culmination of several game prototype ideas over the course of a few months, and how I plan to shape this into a proper game.